This
is all I have for the clerical quests, and was taken from the DRSecrets.com website.
2nd Circle Quest - Tamsine Listen to Esuin and it's pretty self explanitory. I wanna say you have to buy
a flower from the cleric shop, and put it on the altar, then OFFER FLOWER ON ROCK, won't work if its in your hand in Tamsine's
shrine which from the crossing bank is east, south, south. - Contributed by Laura and www.drsecrets.com
Commune: gives an offensive bonus to yourself or another. To
Invoke: sprinkle holy water on yourself or
the other person and commune.
3rd Circle
Quest - Eluned South of Reavers there
is a bridge, on the south side of that bridge go east, southeast, go pool. Once at the pool you have to pray or meditate.
You will eventually be turned into a fish...then Dive Deep water and you will meet with Eluned or one of her counterparts.
meditate again so you can turned back into a fish/human to get out of the area. - Contributed by Laura and www.drsecrets.com
Commune: gives an defensive bonus
to yourself or another. To Invoke:
wave lit incence at yourself or the other person and commune.
8th Circle Quest - Kertigen: First
make your way to the oeblichar. if you don't know where it is, head a little north of rock trolls till you see a stoney trail.
Climb the trail, up, go door, say "grek" (password to enter stone clan), go door again, n,ne,n,n,nw,n,n,n,go stone, go oeblichar.
When
you get inside, the only way out is to find the altar and pray, or spend enough time down there and you will become unconscious
and wake up outside of it.You have to either look torch if there are torches above the doorways, or look floor if ther is
a knotwork pattern in the floor. If you don't do this in every room to find your way, then you will be returned to the oeblichar
when you pray at the altar.
Once you get to the altar, just pray once and wait...that's all there is to it.
Commune: gives a much stronger bless
to a weapon then the spell version (permanent?) To Invoke: sprinkle holy oil on the weapon, and commune.
12th Circle Quest - Hodierna Go
to Hodierna's Solace which is on the south side of the crossing ferry. From the docks, go: s, s, s, go path, go clear, go
arch. Open the book, and read it. After you are done with the last page, climb the stairs, and get flame.
Commune: Stops the flow of blood, does not raise vitality except for
what you regain from not bleeding. To Iinvoke: Sprinkle holy water on yourself, and sprinkle holy oil on yourself then commune.
15th Circle Quest - Eluned First you have to go to the Cape of Storms, and find the Empath Bartling. To get
there, from the outside the eastern gate of crossing go e, ne, n, n, e, se, ne, ne, e, go plank, ne, e, e, se, e, se, up,
e, go shed, go arch, climb stair, up, go cat. Ask Bartling about Eluned, and wait a bit...he'll start talking. When he's done
speaking, go cat, down, climb stair, go arch, out, s, east, dive cliff, dive cliff. Here you have your vision, when it's over
climb indents to get back to the top of the cliff.
Commune: Gives a bonus to Swimming by eliminating Fatigue. I'm not sure if it works outside of water or not.
To Invoke: Crush a fish, and mix it
with holy oil. then apply it to yourself, and commune.
20th Circle Quest - Meraud Used
to, you got this quest along with the Resurrection Quest enabling you to raise people from the dead. Resurrection has
still not been re-released as of this writing.
All you do here is go out the Western Gate, out through goblins
and cross the brook as if you were going to cougars, and find the tower there. Climb to the very top of the tower and
find the wolf statue. Scratch the wolf, and wait, and listen to the lecture.
Commune: When
you done successfully, you will be able to consecrate a room and make it a safe room. To Invoke: Light a stick of incense,
sprinkle holy water on yourself, then wave the stick of burning incense on yourself and then type <commune>. I
am not sure how long the room will be made safe to where you cannot be attacked or stolen from.
Infusion Quest (Pre-Resurrect Quest) I have got to say without
a doubt that this is/was the most pain in the ass and pointless quest that they have developed to date.
Once you
see Tallis in the crossing temple and she gives you the quest, you will need to head down to Shard where the not-so-new hunting
area is in Darkmist Moors. Once you leave the road and enter Darkmist Moors, go se, se, se,sw, e, ne,se,e, ne, nw, ne, se,
e, then climb the tree. You *have* to <peer church> in order to view your path to get to it as there are 3 possible
ways to get to it, either ne, se or e. Once you do that, <Climb trunk> to get down.
You will be going
through Crag Moth Larva, Zombie Kobold Headhunters, and Skeletal Kobold Savages. Once you do the peer church part and go the
path that it tells you to go, go ne, and go church. Refer to http://www.rangerrawb.com/ranik/Map64c.html for a map of this
part. We (the folks I did this with) had to clean all the altars (there were only 2 altars).
Now comes the fun
part. <g> Once you are inside the church, go n, n, go arch, go door, go path, ne, ne, e, se, sw, w and you will be at
the mausoleum. The doors are tricky as they are trapped. Don't pick them or try to disarm them. We made that mistake the first
time <g> before finding out that the easiest way we could open them and go inside is if a cleric casts Uncurse on it
to open it. Once they are open, go door, then n, n.
You will then find yourself in the room where the ebony coffin
is. In that room there is a tapestry, look/search behind it and there you will find a crank and a lever. Turn the crank so
that the coffin rises. Then <look starlight> in the room and see what symbol it rests/shines on. For us, the starlight
showed on the symbol of the wolf. Then we went south to the room where there is a dark tapestry and a light tapestry. Go light
tapestry, and there is a wheel and a rope there. Pull the rope and the wheel will move and show an image. Since the starlight
was showing on the wolf, and since this is the light tapestry, we had to show the symbol for Merauds lighter aspect which
in this case was the charred staff (Firulf), then we went to the dark tapestry <go dark tapestry> once you leave there,
and we had to pull the rope til the symbol for Meraud's darker aspect, in this case Kerenhappuch showed. Flowing skirt was
her symbol.
Once you do that dark and light tapestry part, go back into the room where the coffin is, and
pull the lever behind the tapestry there, and the coffin will come crashing down on the bier with the symbol the starlight
was shining on. If you get the guesses wrong (the ones you made behind the dark and light tapestries) it will come crashing
down onto the floor. After the coffin is on the bier its supposed to be on, you all <go coffin> one at at time and it
will close on its own and you will end up at the Abyss. (http://www.rangerrawb.com/ranik/Map64d.html )
When you
first enter the abyss you need to get 3 claws from the Lanky Grey Lachs that are in the first part of it. ( Be careful here
because the lachs hide and like to ambush you and knock you out with bricks, pipes and table legs, then lock you in a cell.
) Then the cleric needs to bless them, and find the 3 altars (altar of flesh, altar of soul and altar of mind) and put 1 blessed
claw on each altar. Then you need to wait a moment or two and a crystalline bridge will appear in the room where the altar
of the Soul is. The altar of the Flesh is the safe room.
The critters in this part of the quest are Feral Bone Mastiffs
and Transparent Shylvic, Vaporous Bloodwraiths and Gargantuan Bone Golems. When you step onto the bridge, you will get a vision.
Then you will get three choices of directions with an animal/symbol choice which relates to the direction. A sample of a choice
I had is below:
A beautiful vista materializes. You find yourself standing atop a mountain, with miles of open
land splayed out before you. In one direction you can see lush apple trees dotting a flowered meadow. A bubbling trout filled
brook meanders crookedly through fertile landscape, while a doe with a young fawn pause to drink from the cool stream. A dark
forest greets you as you gaze in a different direction, while in another view snowcapped mountains emerge. Slowly the beautiful
panorama, unblemished by mortal man, fades.
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A spiritual
cow coalesces into being on the western edge of the bridge. |
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A spiritual
wolverine coalesces into being in the central path of the bridge. |
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A spiritual
dove coalesces into being on the eastern edge of the bridge. |
In this case I chose to
go the path of the wolverine (south). And that was the correct choice. So I advanced to the 2nd part (there are 4 choices
you have to make correctly before you can reach the dais where the grimoire is that you have to read before you learn Infusion).
If you make the wrong choice, you will fall
into Maelshyve's Ascent and be stunned for a moment. The bloodwraiths are in here so BE CAREFUL! I stepped into one room and
one of them nailed me in one cast of Aether Lance I think it was and I died. You have to run through the rooms but be careful
while running because you can trip and fall, sometimes landing a few feet below on another level. Once you get to the top
of it and go up, just <go throne> and you will end up in the safe room (altar of flesh). Then go ne all the way, and
s all the way back to the altar of the soul and <go bridge> again and start all over.
If you take too long, the bridge will flicker
and waver, then disappear and you will end up in Maelshyve's Ascent again. Then you will have to repeat the blessing of lach
claws and putting them on the 3 altars part.
Once you are successful and reach the dais, type <read grimoire> and stay there until you have read it. This
part will take awhile, there are some damn awful rts in there. Once you are finished, you have to <jump abyss> to get
outta there and run all the way up to the top of Maelshyve's Ascent again and <go throne> again.
The only way to get out is to find the armoire
that is in the Heirophant's Chamber. You have to pick it to unlock it, open it, search it, then <go armoire>. - Contributed
by Amaris and www.drsecrets.com
35th Circle Quest -Saemeus Kiss Rose: Before you talk to the halfling make sure to get the rose petals, dracon crystals, holy oil,
bowl, stick, mortar and pestle. I think he will say something different if you dont have that stuff.
1. go to golden bough near bosque deriel 2. look bough 3. go path 4. go easterly to gazebo, go gaz 5. search trap 6. go trap 7. listen to halfling, he'll kick you out
when he is done 8. get some of the rose petals from the garden out back of the gazebo 9. crush rose petals in mortar 10. crush dracon crystals in mortar 11. put rose pulp and dracon powder in a small jar. 12. put holy oil in jar 13. mix rose pulp in jar with a stick 14. this makes attar 15. sprinkle attar on rose (any rose will do) 16. commune with rose in hand 17. went to guild, circled.
The halfling said to take the rose to the holy altars and offer it or something but i guess you dont need to do that
to circle. You only need to do that along with the rest of the stuff he says if you ever want to marry someone.
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